Way more forgiving and fun than I expected and I love it
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Way more forgiving and fun than I expected and I love it | Black Myth: Wukong Review

Let’s get one thing straight: I went into this expecting a brutal, soul-crushing experience that would leave me staring at a “You Died” screen for hours on end. Instead, what I found was a game that shares a lot of DNA with the Souls-like genre but refuses to treat the player like a punching bag. It’s a massive, ambitious action RPG that manages to feel both familiar and refreshingly empowering. You aren’t some lowly hollow or a tarnished nobody; you are the Destined One, and the game makes sure you feel that weight in every swing of your staff.
Pros
- 🐵 Empowering Combat, you feel fast, fluid, and capable right from the jump.
- 👹 An absolutely staggering amount of unique boss encounters.
- 🔄 Zero-hassle skill/talent tree respecs encourage you to experiment constantly.
- 📜 Narrative is deeply rooted in Journey to the West with high-quality cinematics.
- ⏱️ Much longer than your average action game, keeping you hooked for dozens of hours.
Cons
- 🌫️ Significant visual ghosting, noise, and blurriness even at native resolutions.
- 🚧 Level design feels a bit “new studio,” with invisible walls and some unpolished details.
- 🛡️ The lack of a traditional, snappy parry system feels like a missed opportunity.
The Legend Reborn: What is Black Myth: Wukong?
Black Myth: Wukong is an action-RPG rooted deeply in the 16th-century Chinese literary classic, Journey to the West. Players step into the fur of the “Destined One,” a monkey warrior who bears a striking resemblance to the legendary Sun Wukong. The story isn’t just a simple retelling; it’s a soulful journey where you retrace the footsteps of the original Monkey King, seeking to recover lost relics and perhaps reclaim a legacy that was shattered long ago. It’s a narrative-heavy experience, packed with cinematic flair and a deep reverence for its mythological roots. Personally I don’t know much about the story of the Monkey King, other than the popular films featuring him like in that one Jet Li movie, and the countless games as well that features him as a playable character, like in Dota, League of Legends, etc.
On the gameplay front, it sits in that “souls-lite” sweet spot. While you’ll navigate a world filled with shrines that act as checkpoints “Bonfires”, enemies that reset every rest, a familiar health/stamina system, and engage in high-stakes encounters, the gist of the gameplay is centered on the staff and no other weapon. Unlike the slow, methodical parrying of a Sekiro, Wukong is built on fluidity, stances, and mystical spells. You’ll use your staff to unleash varied combos, transform into different creatures (on that part, you can use a different weapon), and use spells like “Immobilize” to freeze enemies in their tracks. It’s a game of momentum—a massive game-long boss rush that tests your reflexes while giving you a toolkit powerful enough to make you feel like a god in the making.
A Different Kind of Challenge
I came in late and just played Black Myth: Wukong just this last month, and honestly, the hype had me bracing for a brutally difficulty experience. Instead, I found a rock-solid action RPG that strikes a perfect balance—it’s challenging and deep, but it never feels like it’s trying to punish you just for the sake of being “hard”
The actual combat philosophy is way more forgiving than anything FromSoftware usually puts out. In Elden Ring, you’re often fighting for your life against a camera and a clunky stamina bar. Here, you have chain dodges that feel incredibly responsive and plenty of avenues for healing and evading.
The best part? You don’t feel like a “handicapped weakling” for the first few hours. The animations are top-tier, and the feedback you get when your staff connects with an enemy is meaty and satisfying. You have the tools to stun and stagger enemies consistently, turning what could have been a slog into a high-octane dance. My only real gripe with the combat is that I wish there was a tighter, more traditional parry system. Relying so heavily on specific spells is cool, but sometimes you just want that tactile “clink” of a perfect deflect.
The Boss Rush that Never Ends
I’m not kidding when I say the sheer number of bosses is insane. It’s at a point where you start to wonder if the developers even know what a “regular enemy” is. Just when you think you’ve cleared a path, another unique, beautifully designed mythical beast with its own attack patterns and animations jumps out of the woodwork. It makes the progression feel lightning-fast; you’re constantly defeating new legendary figures rather than just grinding mobs. At some point, you’re not even scared or tired of the bosses anymore, you will now treat them as regular mobs.
The narrative supports this beautifully. You’re essentially retracing the steps of the original Sun Wukong, meeting characters and facing trials that echo his legendary journey. It’s narrative-heavy, packed with cutscenes that actually look like they belong on a chinese movie screen, and it treats its source material with massive respect. Even if you aren’t a scholar of Chinese mythology, the vibe is infectious. It’s longer than I anticipated, but in a good way—it feels like a complete odyssey.
Respec Til’ You Drop
One thing Black Myth: Wukong gets perfectly right is how it handles your character’s growth. The progression mechanics are genuinely interesting, and the game practically begs you to tinker with your build. Unlike other games that punish you for making a “bad” build by hiding respec items behind rare drops or endgame bosses, this game lets you freely respec your skill points and talent trees without the hassle.
This creates a gameplay loop focused on experimentation and discovery. Boss giving you trouble? Just swap your points into a different spells or a different moveset and try again. It keeps the game from feeling stale, providing a sense of agency that many games in this genre lack.
New Devs On The Block
It’s not all sunshine and peach blossoms, though. When you look at the game through a macro lens, the graphics are absolutely impressive—the scale is huge and the art direction is inspired. But when you look closer at the seams, you can tell Game Science is still a relatively young team.
The optimization could have been much better. On my rig, the game looked distractingly blurry at times and had a lot of visual “noise,” even when running at native resolution. I also found the color palette a bit bland—everything felt a little too desaturated and “gray” for my taste. I actually had to turn up the saturation on my monitor just to make the world pop the way it should. You’ll also run into some unpolished level design, like invisible walls or ledges where you think you should be able to jump, or textures/meshes that don’t quite line up. Also, for the voice acting, the game’s lipsyncing prioritizing the Chinese voice-overs, so if you ever play with the English language, it will just be dubbed. The lipsyncing isn’t adaptable. Which is just a minor issue to be honest.
Conclusion
Despite those mentioned technical hiccups, Black Myth: Wukong is a triumph. It nails the things that matter most: the weight of the combat, the thrill of the boss fights, and the joy of freely custom-tuning your version of the Monkey King on the fly. It’s a massive, generous game that respects your time by giving you the power to actually play the game instead of just struggling against it. It’s simply one of the most fun action experiences in years.
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